

Smashing a Mirror or opening its chest.(+2.5 along with any curse the purchased item has) Hero Shrine (sets curse to 9 regardless of other curse).It cannot be killed, and continually chases the player.Īt 10+ curse, the odds of enemies and bosses being jammed stays at 50%, but other effects continue to increase linearly. The Lord of the Jammed spawns when the player reaches 10 curse.The Black Market may be entered without the requisite 100 coins with at least one point of curse.Chests with fuses become more common by 5% for each point of curse.Mimic chests become more common by 2.1% for each point of curse.The chance to receive ammo upon clearing a room increases with each point of curse.The effect of negative drop chance is unknown.

When a reward is dropped after clearing a room, it goes back to (1+-)%. The chance starts off at (1+-)%, and for every room cleared without getting a reward, it increases by a fixed amount (approximately 9% in a normal single-player run), up to a maximum of 85% on floor 1, or 80% on any other floor.The chance to receive a reward upon clearing a room decreases with each point of curse, similar to how Coolness increases said chance.Jammed bosses can appear, which behave like regular bosses but deal a full heart of damage with every attack and have their health modified by the formula health * 1.2 + 100.Veteran enemies, such as Veteran Bullet Kin, Veteran Shotgun Kin, Blue Bookllet, and Green Bookllet become more common with higher Curse.Jammed enemies have a maximum health of 175 * X, where X is the floor's health scaling multiplier.Keybullet Kin and Chance Kin can be jammed and upon death will drop two items.Jammed enemies deal 1 full heart of damage (but still deplete 1 armor as usual), move and shoot 50% faster, have their cooldowns reduced by 33%, deal contact damage if they did not already, and have increased health equal to health * 3.5 + 10.Jammed enemies start appearing and become more common with each point of curse.
